Razer

  • Posted on: December 12, 2008
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  • Comments: 51

What Is This Thing?

Greetings from Puerto Vallarta, Mexico.

Does anyone know wtf this picture is? I spent all day hanging out on the beach and this showed up in my email with no subject line. I called the office and they had no idea what I was talking about. All they told me was Lab doors are locked from the inside and nobody has gone in or out since I left.

At this point, your guess is as good as mine. Nobody tells me anything and I have absolutely no idea what’s going on.

Anyways, I pass it on for what it’s worth. Somebody out there can enlighten me…maybe next time people will send me better pictures with less cropping…or tell me what the crap a Liber is…

I am going to be back in the office next week. Maybe then I can get some answers. Till then, salud.

Razerguy

Razerguy Interview: Thusday @2pm PST

Our fearless leader and pioneer of all things awesome, Robert “Razerguy” Krakoff, has an interview set up with Avault.com tomorrow at 2pm PST. Swing by and check it out. He is bringing some product with him so there is a chance at scoring some free hardware.

Razerguy will be packing a Razer DeathAdder mouse, Razer Goliathus Control mousepad, and a pair of Razer Moray earbuds . To be eligible for these items you need to head over to Avault.com and sign up for their forum. Once there, send your mailing address and your forum name to podcast@avault.com. All entries must be received by 2PM EST on Thursday December 11th. The winners will be announced live on the show so make sure you tune in.

*UPDATE*

The interview has been moved to Friday and it will be a downloadable podcast instead of a live broadcast. There is still hardware to win and goods to be claimed so check Avault out this Friday.

  • Posted on: November 26, 2008
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  • Comments: 2

Oh We’ve Heard This All Before

Yet another “study” on how violence in gaming is destroying our culture …

Disputed Study Claims ‘Conclusive Evidence’ Of Game/Violence

A new study led by Iowa State University has concluded that violent video games do have a negative effect on children, with test cases examined in both the U.S. and Japan.

Although previous studies have proven inconclusive or negative in terms of the harmful effects of video games on children, the new study claims to be unambiguous in its findings. The research, published in the journal Pediatrics, is a combination of three separate studies: two from Japan and one from the U.S.

In particular, the study looked at the effect of violent games over time, with findings showing increased physical aggression continuing for months afterwards in some children. The study also showed little variation in results between Japanese and American children, despite the reduced levels of crime and violence in Japanese society.

Speaking to the Washington Post, lead author Craig A. Anderson commented: “When you find consistent effects across two very different cultures, you’re looking at a pretty powerful phenomenon. One can no longer claim this is somehow a uniquely American phenomenon. This is a general phenomenon that occurs across cultures.”

“We now have conclusive evidence that playing violent video games has harmful effects on children and adolescents,” added Anderson.

The U.S. study examined 364 children aged between 9 to 12 in Minnesota and found an increased likelihood of physical aggressiveness up to five or six months after playing violent games. The Japanese research studied 1,200 children aged 12 to 18.

The American Academy of Pediatrics is now in the process of revising its recommendations on media violence, as a result of the study. A new statement is expected in four to six months, but the academy already recommends limiting screen time — including television, computers, and video games — to one to two hours a day.

Website GamePolitics has pointed out a letter to Pediatrics by Christopher Ferguson, a researcher at Texas A&M International University, which notes:

“The authors fail to control for relevant ‘third’ variables that could easily explain the weak correlations that they find. Family violence exposure for instance, peer group influences, certainly genetic influences on aggressive behavior are just a few relevant variables that ought either be controlled or at minimum acknowledged as alternate causal agents for a (very small) link between video games and aggression.”

In addition, the Entertainment Consumers Association (ECA) has issued a statement on the survey, which has president Hal Halpin commenting as follows:

“For the better part of the past decade we — game consumers, makers, sellers and creators — have been waiting for the results of an unbiased, longitudinal and comprehensive study to be done which will inform us about the potential harmful effects of entertainment products on our children. Unfortunately, with the report published in the latest issue of Pediatrics, we remain wanting.

One of the ways in which our stance is likely very different from others in the discussion on the subject is that the ECA would encourage more and better research on the matter.

The problem has been, and apparently continues to be, that the agenda of the researchers supersedes our want and need for inclusiveness of all media… not just games — for the overtly sensationalistic spin that will inevitably be employed — to the exclusion of music and movies. We remain optimistic that longitudinal research that is truly comprehensive, objective, and inclusive will be performed and shared, but sadly that day has not yet come.”]
By David Jenkins

Razerguy’s take …

Conclusive evidence eh? I wonder what the results would have been if these same children were exposed to the same amount of time watching the nightly news, violent movies, comics or any other pop-culture entertainment medium. Trendy books on vampires come to mind.
My generation grew up playing cowboys and Indians and I must have ganked a million Indians as a 9 to 12 year-old (yes, I was always a cowboy); however as an adult I was wise enough to separate fantasy from reality and no Indians were harmed in the making of this post.

  • Posted on: October 9, 2008
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  • Comments: 6

The Economy of Gaming

Okay, so there is a rift in the world economy and yes this is affecting us all at some level. It is true that there have been other sour economic times in recent years and from a pure historical standpoint those past economic crunches have had little to no affect on gaming.

So I ask you how does or will this current economic conditions affect your gaming habits? Do you plan to play more, less or about the same? Are there any concessions you intend to make to your gaming habits?

Personally I have made some changes to my lifestyle. I don’t drive as much as in the past and have changed to a vegetarian diet. But my gaming habits if anything have grown during these troubling times.

IMO MMO’s are the best entertainment value going. I can lose myself for hours in my fav fantasy land where the cost of food and transportation are only relative to the game economy and regulated by the amount of time I want to invest in grinding. If I spend more time in game I can help to lower the virtual economy by actually earning and grinding for goods and trade items.

In the real world my personal contributions have little to no affect on the “real” economy and I am a mere pawn in the game of life; in the world of my MMO I can become self-reliant and sustainable.

If I decide to see a movie, I have to spend time and money getting there, pay the inflated cost of tickets and concessions ($7 for popcorn!?) and then make the trip back home. I’m not even guaranteed a good movie or a decent experience either. At least with my fav MMO I know what I’m going to experience and I’m there in a relative minute without the cost and hassle of auto transportation.

By playing more games in the confines of my own home I am helping to relieve the pressures of fossil fuel dependency as I drive less than the average person. By not buying a book I am helping save a tree and possibly a forest and I am doing my part to protect the environment (get a Kindle dude and download your books). By not attending a movie I am sending a message to that industry to get their act together and make movies that relevant to me and a more like what I experience in game. Get all your music digitally online and listen on your Mako – it completely rocks!

So when the economy goes into the tank I will be spending even more time on my computer … playing games, getting all the news, communicating with friends, planning my calendar, searching for energy solutions, downloading entertainment I like and doing my part to stay off the roads, clog up restaurants, stores and theatres and generally escaping from the crap reality of the messed up political and investment banking system that has put us into this hellacious mess in the first place.

Game on dudes.

  • Posted on: September 24, 2008
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  • Comments: 3

Our First PAX

Few weeks back, Razer had our first ever booth at Penny Arcade Expo in “sunny” Seattle. Yep four days and no rain. Our best estimate had roughly 50,000 to 60,000 gamers of all sizes, shapes and genres attending this event each day.

To make this an even more relevant event the folks who run PAX sessions and panels running all days from Friday through Sunday. Some of the topics were The Beginning and Ending in Game Design, Violence in Gaming and the panel I was asked to contribute to, PC Hardware and Gaming Technology.

Panels are generally Q&A formats – Jeff Kalles from Penny Arcade moderated our session, along with Chris Mellissinos, Chief Gaming Officer from Sun Microsystems and yours truly … we spent an hour doing our best to field questions regarding the future of hardware and what kinds of technologies might trickle down into your next computer.

One of the highlights of PAX was the limited edition Razer DeathAdder PAX08 gaming mouse. There were 400 for sale at the PAX show booth and those were gone before noon on day two. At the Razer booth things were pretty active as we hosted a COD4 deathmatch on our 12 high end gaming stations over a 3 day period. There were 4v4 matches in team deathmatch. Teams were all assembled on the spot. 10 teams a day played over 3 days. Everyone that competed got a Razer hat or beanie, winning team got a Goliathus mini, and MVP got a PAX08 mouse. Event went for three days so we had a total of 30 teams.

Next there was a Razer PC Mod competition. Over the 3 days there were over 700 voters to determine which of the 3 finalists would come out on top – plus another 2,000 online spectators cast their votes.

At the PAX10 booth there were 10 Makos on display. Unfortunately the noise level of this event makes it impossible to truly appreciate the quality and powerful audio experience of this amazing product.

After returning from a week in Leipzig Germany at Games Convention there are some interesting cultural differences between GC and PAX. American gamers are more laid back whereas their East German counterparts are completely rabid. Either culture makes for good gaming but it was really interesting to notice how different they behave and approach their passions for gaming.

Be that as it may be the PAX event was well run and a lot of fun for all who attended. Razer is looking forward to PAX09 and attending this very cool event. Thanks PAX J

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