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  • Posted on: January 23, 2011
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On Target with MorroW: The Zerg Infestation

Razer’s On Target column features gaming tips, insights and commentaries from elite pro-gamers of Team Razer. From real-time strategy games to first-person shooters, members of Team Razer will be contributing their thoughts on the world of competitive gaming.

Stefan “MorroW” Anderson

Stefan “ MorroW” Anderson is one of the European StarCraft II greats. It was a season of change for MorroW, and for most competitive StarCraft players, with the release of StarCraft II. Players had to adapt quickly just to remain in the gaming scene. If they ceased to change, they ceased to win.

The winner of last year’s Intel Extreme Masters in Germany shares his thoughts on switching from StarCraft I to StarCraft II, and getting infested by the Zerg after being a loyal Terran trooper.

Exodus to StarCraft II

“Adjusting from StarCraft I to StarCraft II takes a while. It is a new game and obviously there are a lot of new and different things but the essence of StarCraft II is the same. Especially for avid players of StarCraft I, you will probably find yourself in the same situations you encountered in SCI when you play SCII. The harassing hit-and-run tactics are there, dropship maneuvers and even the late-game tech dominance are still there. There may be new units, maps, new strategies and new unit strengths but the crisis management and problem solving is there. StarCraft II is still our game and while it might take some time adjust, once you get your feet wet, you can resume where you left off from SCI.”

“How you usually play the races back in StarCraft I still works when you apply the same tactic to StarCraft II. The Zerg still swarm in masses, the Protoss still has their force fields and rely on their upgraded tech and the Terran still have their destructive Siege Tanks and Dropship maneuvers. Of course there are significant changes because of new units and the obliteration of old ones but the racial strengths remain the same.”

Being infested by the Zerg

“Recently though, I have made the change in terms of the race I specialize. I got “infested” and have now turned to the Zerg from my previous race, the Terran. There are several reasons why I made the change and while the game still remains to be smoothly balanced, the Zerg’s strengths fits perfectly to my style of play. Let me list these things down as well as some insights I have in terms of playing Zerg.”

Flanking is key as a Zerg practitioner

Flanking is key as a Zerg practitioner

“First, the Zerg is a mechanically demanding race. The thing with the Zerg though is that as a race, they adapt very efficiently and therefore fits a responsive style of play. I’ve always been a laid back player, waiting for the enemy to show their strategy first before adapting to them and the Zerg allows me to maximize that tactic. I used to play the Terran which specializes in really bullying opponents to submit to the in-game scenarios you create. While the Terran does this wonderfully, I believe that the Zerg’s capability of adapting to the enemies strategies is overall a great advantage to have against both Terran and Protoss.”

Gameplay Insights

“The Zerg heavily relies on proper flanking and flanking in numbers. Most of the Zerg units are really low on health and attacking all at once towards a properly entrenched Siege Tank platoon can easily wipe you out in seconds. Attacking from all sides pretty much nullifies the splash damage of Siege Tanks and attacks from the Protoss’ Colossus. An example of which is having your Banelings flank entrenched siege tanks while another contingent draws their fire. That way, you pretty much have the perfect engagement.”

“Playing the Terran is pretty much like a dance of forwards and backwards. Especially against a Protoss army that’s loaded with Colossus and High Templars that can cast storms, Terrans would really rely on avoiding those storms and Colossus’ splash damage as much as they should and also be on the move if ever the Zerg tries to use flanking tactics against them. If your Siege Tanks still have range away from the storm, they can easily pick out the Protoss from the other side. That is the basic trick with the Terran agaisnt Protoss – have Siege Tanks pull back in a line so they can be safe from the Protoss High Templar Storm and also have enough range to neutralize rushing Zealots.”

Avoid the Protoss' storms if you're playing Terran

Avoid the Protoss’ storms if you’re playing Terran

“For the Protoss, you can see the basic strategy that can do with Colossus and High Templars as well as a swift attack of Zealots as soon as there is an opening. Just be aware of the different strategies that the Terran and Zerg can do and you can easily read their next move.”

“Playing the Zerg helps me adapt to whatever race or tactic the enemy would pick. The Zerg is a macro race compared to lets say the Terran race which requires a lot of micro. So in my opinion, a good defensive and responsive player might want to choose the Zerg to specialize on.”

“Just remember when playing the Zerg, amass and attack from all sides. The key word is flanking and always flank your enemy.”

Stefan “MorroW” Anderson currently plays for Team Mousesports and continues to compete professionally in both offline and online StarCraft II tournaments. For more details about MorroW, check out Team Mousesports’ Team Razer page.

G-STAR KOREA: DAY 1 & 2

Great news, Razer fans! We finally arrived in Busan to attend this year’s G-Star 2010 for the first time ever. For those who haven’t heard about G-Star, it’s the biggest gaming exhibition in South Korea, and this year it’s taking place at BEXCO in Busan, South-Korea from 18th- 22nd November. Every year, the top gaming companies from Korea come to this event to unveil their latest projects, and this year we were right alongside them with a huge booth to greet our fans.

It’s no secret that Koreans are in love with StarCraft, so our StarCraft II peripherals (the Spectre, Marauder and Banshee) were naturally a huge hit. Our Korean fans even had a chance to meet a StarCraft legend: Nada from Team OGS. Players jostled for the chance to challenge him at our booth, using our StarCraft II peripherals for the competitive edge. The crowd went absolutely wild to see their idol in action, and we gave our prizes to the lucky gamers who were able to last 10 minutes in a match against Nada.

We also announced our brand new gaming keypad, the Razer Nostromo, which was showcased to the world for the first time at G-Star. Check this baby out because it’s going to help you do some serious damage.

It’s been two days of StarCraft II mayhem, gorgeous Korean babes and a lot of happy and impressed fans and gamers. Check out the photos below to catch the action for yourself!

NaDa on stage preparing to sign autographs

The crowd during NaDa's showmatch. 3 lucky spectators were given the chance to play against their idol and win a Razer StarCraft 2 set.

Someone goes home a happy boy with a tee signed by NaDa

For more photos, join us at the Razer Korea Facebook page

Razer StarCraft II Peripherals available for Pre-Order now!

Do you get crushed fighting side by side with Jim Raynor by Arcturus Mengsk’s forces? Do Kerrigan’s Zerglings outnumber your brave Marines and infest your troops time and time again?

Have that feeling that there’s something missing in your StarCraft II diet?

Razer is here to put a stop to all that.

As of today, you’re one step closer to filling up that Colossus-shaped void in your StarCraft II life. Our pre-orders for the whole range of officially licensed StarCraft II Peripherals – the Razer Marauder, the Razer Spectre and the Razer Banshee – open today! Designed specifically for StarCraft II and its unique Actions-Per-Minute Lighting-System, these bad boys will bring you from “chobo” to “gosu” in no time.

Quick Sidenote: We will be at Blizzcon on the 22nd and 23rd of October to bring you a hands-on experience with the entire range so come on down to say hi and try out our new gear.

Pre-order your very own Razer StarCraft II gear today!

The long and highly anticipated wait for a sequel to StarCraft has been well documented in the annals of gaming history. After more than 10 years, StarCraft II is here much to the delight of gamers everywhere. We at Razer have teamed up with Blizzard to enhance your decade long StarCraft itch with our line of StarCraft II gear. The wait is finally over. We are extremely excited to finally reveal this killer RTS suite. A lot of testing, tweaking, and gg’s went into the crafting of these highly tuned weapons of APM dominance. You’ve seen the Zerg messenger bag, but now it’s time to see the big guns.

Behold the future implements of your opponents’ subjugation.

APM Technology

The full range of Razer’s StarCraft II gear is well equipped to assist you with your RTS skills. Seamlessly integrated with StarCraft II’s in-game mechanics, the multi-color APM (Actions-Per-Minute) Lighting System™ on your Spectre™, Marauder™ and Banshee™ gives you real-time feedback on your Actions-Per-Minute, letting you know your different APM ranges through various color changing hues on your gear.

Is the StarCraft action getting too intense? Let the light show you the way to victory.


Razer Spectre™  Technical Specifications

    •Gaming-Optimized Design inspired by the StarCraft universe
    •Lightweight, Fingertip-Grip 5 Button Mouse
    •5600DPI Razer Precision 3.5G laser sensor
    •Backlit Mouse with APM (Actions-Per-Minute) Lighting System
    •Mouse Click Button Force Adjustment
    •1000Hz Ultrapolling/1ms response
    •Hardware Configuration Utility


Razer Marauder™ Technical Specifications

    •StarCraft-inspired Design
    •Optimized Key Travel Distance
    •Backlit Keyboard with APM (Actions-Per-Minute) Lighting System
    •Optimized Spacing with Laser-etched Keys
    •Razer Hyperesponse technology
    •1000Hz Ultrapolling /1ms response
    •Hardware Configuration Utility

Razer BansheeTechnical Specifications

  • Gaming-Optimized Performance & Comfort
  • StarCraft-inspired Design
  • Backlit Headset with APM (Actions-Per-Minute) Lighting System
  • Circumaural Design with 50mm Driver Units
  • Built-in Volume & Mic Control Buttons
  • Detachable Microphone Boom
  • Hardware Configuration Utility

For more information on the Razer StarCraft II: Wings of Liberty™ products make your way below. You know you want to.

Click here for full range of products

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