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Starcraft Pro – Yang “Sen” Chia Cheng of Gama Bears

You may or may not have heard of Yang “Sen” Chia Cheng. But this pro-player is the former Taiwanese Brood Wars star that was once labelled “the best non-Korean player” is now a prominent figure in the international StarCraft II scene. Possessing unimaginable confidence and a slight swagger, Sen is a player with an inimitable playstyle and a unique character, traits which have no doubt played a part in why he succeeded in representing his country at the World Cyber Games Grand Finals a staggering four times.

After years of playing for foreign teams he returns home to fight alongside his brethren in the Taiwanese eSports League, bringing both experience and character to the blossoming competitive scene.

We’ve dedicated a page to this Taiwanese StarCraft II Player Yang “Sen” Chia Cheng, as he tells us about his childhood, his friendship with Day[9] and his drive to excel.

Find out more about this Zerg Macro-Monster now and if you read carefully you even stand the chance to win autographed collector’s items!

Team Razer & Manaflask team up

 

Two of the world’s best WoW guilds, backed up by a community portal of true enthusiasts of the realm of Azeroth, are finally part of Team Razer. Welcome Manaflask, one of the premiere places to go if you are in love with Blizzard’s MMO blockbuster. Driven by their deep desire to continually uphold and develop the quality of MMO gameplay and knowledge database, Manaflask now has our complete backing and full access to our state-of-the-art MMO gaming equipment to accomplish this task and dominate the prestigious progress-rankings of the world.

“Without any doubt, MMO games are one of our great loves and this partnership proves our devotion in pushing the genre and its competitive character even further,” said Robert “RazerGuy” Krakoff, President, Razer USA. “Manaflask is the go-to place for guides, information and insider tips for all things Azeroth.  With our help, they’ll be able to continue and extend their high quality content, provide the best entertainment and mentoring to our beloved community and crush through mobs for the honor of achieving more world’s first boss-kills.”

Worlds first – that’s the ultimate goal of every WoW gamer. If you also challenge the highest instances in hardmode you know this is only easy when talking about. But once you and your 24 friends engage the fight, even theory gets stomped on the battlefield and every single fault can end up in a wipe.

For the Horde and Ensidia fight on the forefront of the progress. Sometimes they are the first ever to discover bosses that were even hidden during the testing phase, like Sinestra who was spotted by For the Horde after their Cho’gall worlds first. Flawless communication and perfect execution of strategy is their ace and we deliver them the equipment they need to set their names into the stones of the world rankings.

“Manaflask, along with World of Warcraft’s top guilds, For the Horde and Endsidia, are extremely excited for this opportunity.” says Hans Christian Dürr, team manager of Manaflask. “With our guys now equipped with premiere Razer MMO gaming gear, we will face new patches, arena matches and raids with utter confidence. We will be the first to conquer new content and once we do, we’ll share all the knowledge the community will need.”

Every single gamer at Manaflask, experts and beginners, professionals and fans are sharing the same deep passion for the game. In depth analysis and guides from For the Horde, Germany’s finest and Ensidia, the elitist mix of European WoW experts, are only the tip to the iceberg of shared experience and knowledge about how to succeed against Deathwing and his minions. Both guilds and all their members take it upon themselves to dutifully document the best and most useful information in order to help fans around the world to stay on top of their game.

Sharpen your sword, grab your shield and polish your armor. Razer and Manaflask have teamed up to send Deathwing and his armies back to where they came from. For the Horde. For the win.

  • Posted on: April 12, 2011
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  • Comments: 1

On Target: The Blind Terran Cometh

Playing StarCraft 2 competitively has become an art of deceptive warfare. Intelligence is key in gaining the advantage and most StarCraft 2 veterans use the tried-and-tested tactic of sending a worker drone, SCV etc. to scout for early game information. With this, players adjust accordingly to the enemy’s tactics and remain one step ahead.

Jeffrey “Sjow” Brusi – The Blind Terran

But for this StarCraft 2 player, there is a certain leverage and freedom in remaining in the dark. With limited vision, this “Blind Terran” can still deliver the big victory. As a matter of fact, Jeffrey “Sjow” Brusi, the IEM European Champion 2011, insists that the early game scouting technique is not really needed and he explains why.

Sjow and the members of Team Dignitas are once again, pro-gamers of Razer, and they have expressed their willingness to deliver high quality games and in-game knowledge by providing us with this On Target Feature. The Blind Terran tells us the dynamics of his gaming philosophy and how foregoing early game scouting can be used to your advantage.

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Sjow: “Greetings gamers of Razer! Let me start off by saying that scouting is indeed essential for winning big games in StarCraft 2. The obvious reason to scout is to gain the right information and react properly to what your opponent is doing. Not only will you see what strategy your enemy is doing, but you will also learn his base/army position. Knowing where the enemy is and how he moves will help you decide how you move your own army. For example, you play Zerg and you have two expansions.

Sjow: One expansion is far away from your natural expansion and your main. You see a Terran army move out towards your remote expansion and you realize you can’t protect it. Also you realize he moved almost his entire force to kill your expansion. You then get the opportunity to make a counterattack and put the situation in your favor.



Sjow believes that SCV’s should do what they do best: MINE

Sjow: “But that is a middle to end game scenario. I firmly believe that scouting at the early stages of the game is not a viable tactic to use. I have been criticized for using this technique and most say that the games I have lost are due to the fact that I did not send an SCV during the early phase of the games. Let me tell you right now that those games ended in defeat not because I lacked the early game vision, but plainly because I did not play good on that game. Some macro or micro mistakes may have caused this but rarely do things get out of hand because of the lack of early game scouting. What is my basis for this?”

Sjow: “Let’s say you’re battling against the Protoss and you send the standard 13 SCV scout. Once you reach his base you will be able to see his chronoboost count, how many gases he has and his Gateway, Cybernetics Core and his Pylon positions before he gets a stalker and end your SCV scouting.”


No early scout = more resources = more troops to own with

Sjow: “What can we actually get with this information? Maybe you can predict that he’s chronoboosting gateways to do an early pressure with zealots and stalkers. But even so you can still handle with the right micro so such information is useless. Especially on big maps with long rush distance it’s not a problem and can only be bothersome in the future.”

Sjow: “Even in Terran Vs. Terran or Terran Vs. Zerg scenarios, the intelligence you’ll be getting from early game scouting is the same as scouting later on with a marine. All of these are manageable with great micro skills.”

That probe should have been getting precious resources

Sjow: “Let’s say you’re still adamant in scouting early game. You get lucky and see his base with only 1 try and spot he has no Gateways, you can adjust accordingly knowing he is opting for a fast expansion strategy. But in a 4 player map, you only have 33% chance on spotting him and another 66% of not spotting the enemy on your first try. Scouting would have been in vain and it would’ve been better if your SCV was mining those extra minerals.”

Sjow: “Let’s say you still want to scout and the map is now a 2 player map. Scouting will help you by knowing how to react to his “cheese”. It might give you a few extra seconds but this little time is actually huge and gives you time to plan out how to deal with it. But if you’re confident in your micro skills like I am, you can manage these cheese tactics with ease.”

No need to scout. Great Micro helps your base survive harassments

Sjow: “So my conclusion this: The only reason to scout early is to be able to handle cheese. Such things are manageable even without scouting given you have good micro. To compensate for not scouting with my SCV, I instead opt for regularly scouting with my Marines or Hellions which basically doesn’t cost you any extra resources. I believe that such techniques should be practiced by more players.”

Sjow: “If you’re not a beginner and have good game sense and micro/macro skills, then I advise you to forego the early game scout and focus on mustering minerals and forces. Trust me, I’ve won games and championships this way. There is absolutely no reason for you not to gain the same benefits of this Blind Terran strategy.”

Who is harassing who now?

Remember, no early game scouting gives you:

+ Extra Minerals (faster tech, bigger army size early-mid game, mid game, late game)

+ Easier to handle early-mid game pressure due to bigger army size)

+ Learning to stay calm in pressured situation (due to last second spotting of cheese)

Only pursue this strategy if you have:

  • Good Game Sense
  • Not a beginner
  • Great macro and micro skills

  • Posted on: February 25, 2011
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  • Comments: 15

On Target: solz and the Art of CoD Sniping

Razer’s On Target column features gaming tips, insights and commentaries from elite pro-gamers of Team Razer. From real-time strategy games to first-person shooters, members of Team Razer will be contributing their thoughts on the world of competitive gaming.

In the art of modern warfare, the sniper by far, is the most sophisticated fighter in the battlefield. Especially in the popular first-person shooter, Call of Duty: Modern Warfare (1 and 2), the sniper’s role is essential. From recon to long range killing, the sniper can easily turn the tide in favor of victory. So what does it take to be one of the best snipers in Call of Duty?

You’re better off learning from one of the masters.

Nick “solz” Schrunik teaches the art of CoD Sniping

Meet Nick “solz” Schrunik, a veteran Call of Duty fighter of Serious Gaming, a decorated e-Sports gamer and also the designated team sniper. He is the Grand Champion of the following tournaments: ShgOpen 2007, Netgamez 2007, CPC2 2007 and Outpost on Fire 2009. His victories highlight his capability as the team’s marksman and he will be sharing his skills and knowledge to all Razer fans today.

So, without further ado, welcome to solz’ Call of Duty Sniper Training.

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Solz: It is a pleasure to be talking to all of you Call of Duty soldiers out there. Welcome to my Sniper Training Session. Here, I will talk to you about some tips and tricks I have learned during my course of sniping enemies from afar. Also, I would like to instruct you on how to optimize your performance using specific settings for your Razer gear.

Solz: After this session, you will learn that careful aim and great positioning are a CoD Sniper’s best friend.

Suggested Razer Lineup:

Razer Imperator Calibration:

  • 900 DPI
  • 1000 hz

Solz: This by far is my most recommended lineup and setup to get the most out of your role as a Team Sniper. The Razer Imperator and the Razer Goliathus Control Alpha give me the 1st thing every sniper needs, careful aim. The Imperator is calibrated as such in order to give you low mouse sensitivity. This is key in giving you better aim. As a sniper, your knowledge of the map gives you the foresight of where the enemies will be moving and thus, giving you great vantage points. If you already know where the enemies will come, the only thing left is to make your shots count. Having high sensitivity only counts for close-combat when quick reflexes are needed. Low sensitivity meanwhile assures you of steady and precise aiming.

Best armament for a sniper: Razer Imperator

So remember:

  • Low sensitivity = better aim.
  • Better aim = enemies are dead before they even know what hit them.

Positioning:

Solz: If you want to be a sniper then study the map! More than half of the sniper’s job happens before the fight. You have to know the spawn points, potential entry points, and alleys that are susceptible to wall-banging (shooting through walls to get the kill). Knowing these specific points in the map is as good as having a recon plane. You then have to adjust accordingly and position yourself at certain leverage points that can fully exploit these “map weaknesses”. Remember to also have a variety of sniping points to choose from. In real life, a shot fired by the sniper gives off his position. What more in Call of Duty where people you kill can respawn and hunt you down?

Kill the target without being seen – A true CoD Sniper (img c/o ~wiilco)

So remember:

  • Study the map
  • Acquire great position
  • Frequently change sniping positions

Here is a video about sniping positions:

(video c/o mpsteen3)

Grenades and Wall-Banging:

Solz: Most of you already know this but remember to use your frag grenades. Especially at the start of every round, a well-tossed grenade usually generate the first frags. Now that you know the map, tossing a frag grenade to get a kill will be easy. Also, since you know the point of entry of your enemies, a smoke grenade at choke points will really mess up their game and will hinder them from scouting your team moves.

These little things can score you a frag even before clashes

Solz: Another thing I want to discuss is the art of “wall-banging”. Wall-banging is when you have high-penetration guns which shoot through walls. Most sniper guns have very high penetration. Utilizing this to your advantage is another trademark skill of a sniper. One optimal way of using wall-banging is positioning yourself behind a wall that is directly facing a point of entry. Shooting through the wall once the action starts usually guarantees you a kill and traumatizes your opponents from using that corridor again or to be paranoid and shoot blindly through walls, giving away their position. A proper wall-bang maneuver instantly eliminates the enemy’s game plan. Mission accomplish for the sniper.

Properly calculated wall-bangs win games

So remember:

  • Frag wisely at the start of the round
  • Smoke the point of entry
  • Own the walls, own the game

Solz: So that’s it for the meantime. Try to use these things I taught you. With these points and your properly calibrated Razer gear, you’d be making a name for yourself as a sniper in no time.

Click here for more information about Razer products

Click here for more information about Serious Gaming

  • Posted on: February 17, 2011
  • Author:
  • Comments: 14

Linda ‘Pikachu’ Liao Joins Team Razer

Most of us think that celebrities are too busy with the usual stardom tasks: too busy signing autographs, too busy talking to the media, too busy entertaining fans. Guess what? This female celebrity is too busy becoming better in StarCraft 2 and too busy mastering the Protoss. That’s why we got her to join Team Razer.

We have a new gamer in town.

She’s a versatile celebrity and she can kick your ass.


Linda ‘Pikachu’ Liao

Meet Linda ‘Pikachu’ Liao, the multi-talented celebrity of gaming and master of Protoss gameplay.

And she is one of us now.

Linda Liao is a known Taiwanese artist. But more than being a celebrity, Linda Liao is a professional gamer. Being the avid gamer that she is, Linda started playing StarCraft II competitively in early 2010. Her passion for gaming and dedication finally paid off with an epic showdown in the finals of the Electronic Sports League (ESL) Starcraft II female championship later that year. Linda ‘Pikachu’ Liao emerged the Grand Champion after beating 31 other opponents – cementing her place firmly in the gaming community.

“I’ve been a fan of Razer products for a long time; they design the best gaming peripherals, which give me the competitive edge in my game,” says Linda. “To me, the collaboration with Razer is a mutual one, and becoming an official member of Team Razer is like a dream come true!”

Linda’s StarCraft II records are mindboggling. She has clocked in over 800 ladder matches, excluding those on European servers, to refine her skills, matched with hours of watching South Korean pro-gamer replays. Her APM (Actions Per Minute) hovers at an average of 220, a figure she’s constantly improving upon. To gain a further advantage, she studies online forums to gather tips and hints from other StarCraft enthusiasts. As a result of her dedication she has mastered the Protoss race, showing an uncanny understanding of the race coupled with an intrinsic knowledge of the game.

Linda ‘Pikachu’ Liao’s dedication to gaming earned her StarCraft II’s Diamond Rank #1 in Asia though, Her current rank and ESL Championship is not enough for her. Linda’s partnership with us is geared towards improving her game and building her legacy through more battles, victories and championships.

For more information about Linda Liao, visit her Team Razer Page.

 

 

If Linda was a  Precocial bird, I bet the first thing she would eat is a fat plate of Poutine

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